en:clans [Hacker Wars]

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en:clans [2019/10/06 05:26] (current) – created - external edit 127.0.0.1
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 +**Clans** are groups of players organized into teams. Every clan have //one// server, refereed as //Clan Server//.
  
 +====== Clan Power ======
 +
 +So far, the only way to increase clan power is by attacking (DDoS'ing) other servers.
 +
 +The amount of power earned by each attack depends of the DDoS power and who the victim is.
 +
 +Victim multiplier:
 +
 +    * Clan Server OR player with clan and on war against yours - x4
 +    * Player with clan, but not at war with yours - x3
 +    * Player without clan - x2
 +    * NPCs - x1
 +
 +====== Clan Wars ======
 +
 +===== Starting a Clan War =====
 +
 +To start a clan war, one of the followings must happen:
 +
 +    * Two (or more) members of clan A attacked one (or more) member of clan B and at least one member of clan B retaliated the attack in any member of clan A.
 +    * One member of clan A attacked two (or more) members of clan B and at least one member of clan B retaliated the attack in any member of clan A.
 +
 +**Notes**:
 +
 +    * Above mentions of clan member include the clan server.
 +    * Attacks older than 3 days are deleted, so the above conditions must happen in a window of 72 hours.
 +
 +===== Finishing a Clan War ======
 +
 +There is no way to manually end a clan war. 
 +
 +Every clan war have an initial duration of 2 days (48 hours), and 1 hour is added to the duration after every following attacks.
 +
 +===== Bounty & Score =====
 +
 +Every clan war starts with empty score for both teams, //regardless of previous attack that started the war//
 +
 +After every attack, an amount of bounty and score will be summed to the current values. This amount depends of how powerful the DDoS attack was.
en/clans.txt · Last modified: 2019/10/06 05:26 by 127.0.0.1